//////////////////////////////// /// //// ///// ///// /// /// //// //// ///////// //////// /// //// ///// ////// //// /// //// //////// ///////// /// /// //// ////// /// //////////////////////////////// J O H N Y O U N G D O C S B Y S Y C O N Greetings to: Lord Thor, Big Thruster, Fletch (ESI), Phantom (RSI), Goobug, Thanks to: Vision Factory for a GREAT crack!!!, The Rogue (for comments about the 688 Attack Sub Docs) 4/08/90 Phila PA Loading the Game ---------------- * Locate the ON switch for your Amiga computer * Next, locate the disk drive * Put USS John Young disk 1 in df0: and disk 2 in df1: * The game should boot up automatically. N O T I C E ------------- These instruction are in the Pirate Domain, some rights are reserved by Sycon. (k) Nasty Boyz Inc. WHOEVER MODIFIES OR ALTERS THESE DOCS WILL GET HIS/HER ______________ PLEASE LEAVE IT INTACT! ---------------------------------------------------------------------------- I tried to run the game from WorkBench but for some reason it doesn't work. Also, there is a HELP script located on the second disk of USS which will format a SAVE GAME Disk, and install the game of a hard disk. I installed the game on my hd but it didn't work! All of the required files were copied, and assigns made by the HELP script. The screen goes blank and that is it. All my background tasks were running, but I couldn't get back to Workbench and had to re-boot. ---------------------------------------------------------------------------- Ok, so I'm back with new docs, and again for a war game. USS John Young is navy war ship simulation that is similar is someway to the good old board game of 'Battle Ships'. Great grafx (over 700K packed!) and a big range of enemy vessels, including civilian and military planes, submarines, oil rigs, and even your own sea port! Enough of this...lets get to the game... Upon booting you will be asked a question to verify if you have the original or not (thanks to Vision Factory we don't have to worry about that) just hit return. There is a whole bunch of gadgets, gauges, switches, lights etc that are not used inthe game, so if you think I missed something, think again. [*] Main menu [=] Name - Enter your New or if you played previously choose old. [=] Mission Select - Select your mission from these choices: [1] - Convoy Attack [2] - Platform Attack (oil rig) [3] - Submarine Attack [4] - Battle Fleet War [=] Map Select - Select your battle ground from these choices: [1] - Strait of Hormuz (Middle East, between Persian Gulf and Gulf of Oman) [2] - Persian Gulf (Middle East, between Iran and Saudi Arabia) [3] - Falkland Islands (group of British Islands close to Cape Horn in South America) [4] - Tanaku (unknown) [=] Day or Night Scene, fight at night or day (no real difference in difficulty) [=] High Scores, displays the best players, with their name, rank and score. [=] Resume Game, resume a previously saved game. Numbered 1 to 8, just click on the GAME # (the # of your game) and put SAVE GAME disk in df0: [*] Bridge, this the control panel from where you control your ship. __________________ ______ [1] Torpedo |____________[]____| | | [2] Gun/Missile \ | | [3] Depth Charge go staight direction bar |______| [4] Motor Control \ |Speed | [5] Damage Report /___ _\_ ___\ Compass |------| [6] Navigation \ / | | [7] Area Map move move |______| [8] Score left right [9] Abort Mission [0] Bridge To get to one of the rooms you can either use mouse to click on the text, or use number keys either above your keyboard or on the numeric keypad. Also, the Speed and Direction Bar can be moved with mouse by clicking on the Move Left and Move Right arrows, you can use a joystick to move (move it to the right or left) and up to accelerate and down to deccelerate. There is also compass, which I didn't include on the diagram above (try to make a circle using letters or '/' '\' !!!!) It lets you see in what direction you're going (below it, degrees are given) use compass together with radar (more info on radar below) when you see a ship north-east on the radar turn your ship, so that the compass is pointing north-east. [1] - Torpedo, there are four torpedo tubes on your ship. [=] Fire - to launch a torpedo. [=] Load - to load a torpedo into a tube and prepare it to launch. Colors of the light above the LOAD button: Yellow - empty tube (not loaded) Dark Green - ready to fire (already loaded) Red - Firing (right now!) Blue - wait, in the process of firing (!?) /___ __ ___\ Left arrow - aim left \ / Right arrow - aim right Middle - aim middle (home position) To sink a ship: Move the direction pointer (located on the top of the control pannel) so that it is pointing at the target, to see if you have him in range look on the bottom under Target Info where is says (in green): DI (distance) HD (heading) SP (speed) If you move the pointer on the target and you see orange numbers appear on next to DI,HD,SP, hit LOCK, that will follow the target. !! Few tips here: Never fire torpedos if 'DI' number is higher than 6000! (you have to experiment with that number, because you might actually hit a ship from that far) the torpedo will not reach it. Also, if the SP and HD is zero (0) forget about it, it is either a mine or a marker, it is not moving! If the objective of the mission is to destroy Mines, use missiles, because I never sank a mine with a torpedo (or maybe I did but didn't pay attention to it.) ********* AT LEAST THREE TORPEDOS ARE REQUIRED TO SINK A SHIP ******** [=] Auto - Automatic 'Follow Target' after torpedo is fired. [=] Lock - Lock on to a target, follows it as the target moves. [=] Un - Unlock the lock feature. [2] - Gun/Missile You have two gun shells, 180 mm, and 410 mm. Click on the gadget that shows a small shell and a bigger one, to switch sizes. The 410 is more effective, and if you want to use it, use it on a ship or a rig that has no weapons. Timing is crucial in this game. If you're too slow in deciding what to use you're dead! I used the 180 mm gun to shoot down and airplane (by the way, it was a civilian plane! ooops! but who to hell flies in a war zone!?) | - + This is used to specify how far you would like the | - === cannon shell to go. Set it up just above the middle | - - for best shots. You might want to expriment with that | - to get the desired distance. [=] Sh - tells you how many shells you have left. [=] St - Status, either RDY for READY, or LAD for LOADING. [=] Computer Missile ON - turns the launcher on, OFF - turns the laucher off. Raises the missile launcher, aim at a target (using joystick) make sure it has a black box around it, and hit a button. BOOOOOOMMMM! 100% Effective. Shame you get so little of them...(keep on reading to find out how to get more missiles!!!!) Remeber to turn OFF the launcher when you're finished! [3] - Depth Charge Not much here, hit LOAD to load the depth charge, hit DROP when it says READY. The bar in the middle is used to specify the depth where you want to drop the charge. Next to is is a sonar, that shows you what is underwater. GREEN LINE - on the bottom of the sonar represents the bottom of the sea. RED LINE - Submarine, move the bar on the side so that the two lines are inbetween the RED LINE and Drop Depth Charges, when the line disappears it means you sunk the sub. [4] - Motor Control Whole bunch of gadgets, switches etc. The only thing that is useful here are the ON/OFF switches for the radio. By pulling the second switch down to the ON position you turn the radio on. REC - receives the message, which is all scrambled. You can change the frequency by clicking on the numbers (Mhz.) [5] - Damage Report What do you mean I have to repair the ship? Yes, this is a simulation, remember! Here are the things you'll have to repair after a attack: Gun, Deck, Radio, Radar, Pumps, Motor, Echo-Sounder, Leakage, Computer, Weather (?), Missile, Satellite, Scanner, Torpedo, Sonar, Depth-Charges, Screw (?), Compass, Rudder. All those things are used on the ship in some way. For example, lets say you attacked a convoy and got shot few times, after you sank the ships you go on radar and you don't see shit! Well, go and repair Radar, or you might go on AREA MAP and won't see any changes...fix satellite! Also, it fucks you up alot when you're ready to fire missiles at a BattleShip and you can't turn the missiles on! Computer fucked up, go and fix it! You can also repair your SEA PORT if you got that far...sometimes you can see it is on fire then fix it. [=] Super Structure - tells you in % the condition of your ship, 100% Excellent, 60 % you're dead! [=] Sp. Parts - spare parts, needed to fix your ship. [6] - Navigation There is a weather map on the left side, beats the hell out of me what is the use for it since Weather has no effect on the game play. You're a little dot in middle of the Radar (circle), the crosses (+) around you are the enemies. [=] Radar, the most important tool on your ship! Has three (3) bars on the right side from which, two (2) are yellow and one (1) red. Used to see objects from different distance. (Like in F/A-18 Inteceptor) Top bar is the closest, lets say 5 miles range, second is 10-20 miles, third 50 miles. You switch the range by clicking on the bar. [7] - Area Map Satellite view of the area you're in. Shows you the land, sea, your harbors (red), you (black), enemy ships on the whole map (white dots) From here you decide where you wanna go. Maybe to your harbor, or for some BIG FISH! [8] - Score Tells you how much money, points, and ships sunk you've got. Next to each ship it tells you how many you sank. Here are the ships I sunk before I wrote these docs: Tank Ships 8 Military aircraft 1 Civil Ships 5 Civil airacraft 1 Cannon Boats 3 Submarines 7 Cruisers 14 War Ships 9 Battle Ships 6 Mines 7 Mine Layers 0 Destroyers 0 Tank Ships 7 All these numbers are real, and I have the game saved for later retrieval. You might say, well you don't even have that many weapons! Next section tells you how to get more of them... [9] - Port control This is a neat feature of USS John Young, I didn't expected this to be included. You can go to your own harbor and BUY weapons, food, men, spare parts, fuel, oil etc...you can also fix your harbor if you see it is on fire. There is a long and frustrating procedure to get into the harbor. Perfect timing, and coordination is required. First, locate the closest harbor to you using the AREA MAP. Then go there. As you get closer and closer to the land you will see green land, and harbor slowly appearing. Go straight at it! not too fast not too slow. When you get really close to the harbor so that you can see the ship and the crane in the harabor, slow down and stop. It is very important that you don't just crash into the harbor (I did once) REMEMBER: YOU'RE NOT SUPPOSE TO GO ALL THE WAY DOWN, STOP BEFORE THE HARBOR, AND CLICK THE "PORT CONTROL BUTTON TO SEE IF YOU'RE CLOSE ENOUGH!!! IF IT DOES NOT WORK MOVE CLOSER, SLOWLY!!!!!!! UNTIL A NEW MENU APPEARS!!!! When the menu appears there is a keypad there that looks like this... ----------- ----------- 7 8 9 BA 4 5 6 1 2 3 TR 0 RET BR There is a whole bunch of tools on the right side, gun shells, oil, fuel, men, food, spare parts etc...click on the item you would like, then click on the numbers on the keypad to say how much you want, then click on the TR (I believe) button to buy, and BR to sell. BA used for BACK SPACE. That is it...wish ya good luck...- Sycon P.S. Well, I see that people don't appreciate docs so these might be my last docs. I'll give it about a week and I might update these docs if I discover something new.